The role of e-tutors in the e-learning training paths: the experience of the Italian Revenue Agency C Bianchino, G Marinensi, C Medaglia, E Ruozzi Journal of e-Learning and Knowledge Society 8 (1), 23-31, 2012 | 9 | 2012 |
Creating e-learning History of Art courses in higher education G Marinensi, C Matera Journal of E-learning and knowledge society 9 (2), 2013 | 7 | 2013 |
Empirical evidence of the game-based learning advantages for online students persistence A Imbellone, G Marinensi, CM Medaglia EAI Endorsed Transactions on Serious Games 1 (4), 2015 | 4 | 2015 |
Combining Gamification and Active Learning in Higher Education G Marinensi, M Romero Carbonell, CM Medaglia HCI International 2020-Posters: 22nd International Conference, HCII 2020 …, 2020 | 2 | 2020 |
The ludic and narrative components in game based learning: a classroom training experience B Botte, A Imbellone, G Marinensi, CM Medaglia European Conference on Games Based Learning, 82, 2015 | 2 | 2015 |
HIGHER EDUCATION STUDENTS’PERCEPTION OF THEIR LEARNING OUTCOMES: VALIDATION OF A MEASUREMENT SCALE B Botte, G Marinensi, F Musella INTED2022 Proceedings, 8613-8620, 2022 | 1 | 2022 |
Exploring Higher Education Teachers’ Attitudes Towards Gamification G Marinensi, M Romero Carbonell Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021 | 1 | 2021 |
INTOUCH: AN INNOVATIVE M-LEARNING KIT TO IMPROVE NON-ROUTINE SKILLS B Botte, G Marinensi, CM Medaglia, T Putz EDULEARN12 Proceedings, 3152-3158, 2012 | 1 | 2012 |
A taxonomy and a proposal for a classification of serious games S Barca, B Botte, G Marinensi, C Matera, CM Medaglia Handbook of Research on Serious Games as Educational, Business and Research …, 2012 | 1 | 2012 |
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY G Marinensi, B Botte, S Biancifiori, N Caballero INTED2024 Proceedings, 4300-4300, 2024 | | 2024 |
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES B Botte, G Marinensi, V Malakuczi, W Vitaletti INTED2024 Proceedings, 4338-4345, 2024 | | 2024 |
Adopting gamification as a strategy to support students’ motivation in Higher Education: the teachers’ role G Marinensi, M di Lallo, B Botte ECOLHE 1, 2023 | | 2023 |
Gamification and game-based learning in higher education: a case study about teachers’ expectations G Marinensi, S Nirchi, M Romero Carbonell Q-TIMES WEBMAGAZINE 15 (2), 177-191, 2023 | | 2023 |
An intersectional study on student learning outcome perceptions F Musella, G Marinensi, B Botte INTED2023 Proceedings, 3213-3213, 2023 | | 2023 |
IO1 e-Campus Case Study Report B Botte, S Capogna, MC De Angelis, F Greco, G Marinensi, F Musella | | 2022 |
Gamification in higher education: a self-determination theory perspective on the reward system G Marinensi, B Botte, M Romero Carbonell Quaderni di Comunità: persone, educazione e welfare nella società 5.0: 1 …, 2022 | | 2022 |
EXPERIENCES AND EFFECTS OF FLIPPED LEARNING ON FASHION, TEXTILES AND CLOTHING EDUCATION: A SYSTEMATIC LITERATURE REVIEW G Marinensi, M Di Lallo INTED2022 Proceedings, 2539-2546, 2022 | | 2022 |
Fostering Motivation to Learn Through Gamification: Understanding the Impact of Different Kinds of Rewards on Learner Motivation G Marinensi, B Botte Handbook of Research on the Influence and Effectiveness of Gamification in …, 2022 | | 2022 |
FLIPPED CLASSROOM: Reinvent Your Teaching Practice. With teaching cases, exercises, and implementation hacks B Tacer, T Nagy, G Marinensi, R Senden STEP Institute, Ljubljana, Slovenia, 2021 | | 2021 |
The role of narrative in educational gamification. Findings from a case study G Marinensi, MR Carbonell QTimes - webmagazine 4 (Anno XIII), 200-214, 2021 | | 2021 |