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Giada Marinensi
Giada Marinensi
Link Campus University
Verified email at unilink.it
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Cited by
Cited by
Year
The role of e-tutors in the e-learning training paths: the experience of the Italian Revenue Agency
C Bianchino, G Marinensi, C Medaglia, E Ruozzi
Journal of e-Learning and Knowledge Society 8 (1), 23-31, 2012
92012
Creating e-learning History of Art courses in higher education
G Marinensi, C Matera
Journal of E-learning and knowledge society 9 (2), 2013
72013
Empirical evidence of the game-based learning advantages for online students persistence
A Imbellone, G Marinensi, CM Medaglia
EAI Endorsed Transactions on Serious Games 1 (4), 2015
42015
Combining Gamification and Active Learning in Higher Education
G Marinensi, M Romero Carbonell, CM Medaglia
HCI International 2020-Posters: 22nd International Conference, HCII 2020 …, 2020
22020
The ludic and narrative components in game based learning: a classroom training experience
B Botte, A Imbellone, G Marinensi, CM Medaglia
European Conference on Games Based Learning, 82, 2015
22015
HIGHER EDUCATION STUDENTS’PERCEPTION OF THEIR LEARNING OUTCOMES: VALIDATION OF A MEASUREMENT SCALE
B Botte, G Marinensi, F Musella
INTED2022 Proceedings, 8613-8620, 2022
12022
Exploring Higher Education Teachers’ Attitudes Towards Gamification
G Marinensi, M Romero Carbonell
Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021
12021
INTOUCH: AN INNOVATIVE M-LEARNING KIT TO IMPROVE NON-ROUTINE SKILLS
B Botte, G Marinensi, CM Medaglia, T Putz
EDULEARN12 Proceedings, 3152-3158, 2012
12012
A taxonomy and a proposal for a classification of serious games
S Barca, B Botte, G Marinensi, C Matera, CM Medaglia
Handbook of Research on Serious Games as Educational, Business and Research …, 2012
12012
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY
G Marinensi, B Botte, S Biancifiori, N Caballero
INTED2024 Proceedings, 4300-4300, 2024
2024
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES
B Botte, G Marinensi, V Malakuczi, W Vitaletti
INTED2024 Proceedings, 4338-4345, 2024
2024
Adopting gamification as a strategy to support students’ motivation in Higher Education: the teachers’ role
G Marinensi, M di Lallo, B Botte
ECOLHE 1, 2023
2023
Gamification and game-based learning in higher education: a case study about teachers’ expectations
G Marinensi, S Nirchi, M Romero Carbonell
Q-TIMES WEBMAGAZINE 15 (2), 177-191, 2023
2023
An intersectional study on student learning outcome perceptions
F Musella, G Marinensi, B Botte
INTED2023 Proceedings, 3213-3213, 2023
2023
IO1 e-Campus Case Study Report
B Botte, S Capogna, MC De Angelis, F Greco, G Marinensi, F Musella
2022
Gamification in higher education: a self-determination theory perspective on the reward system
G Marinensi, B Botte, M Romero Carbonell
Quaderni di Comunità: persone, educazione e welfare nella società 5.0: 1 …, 2022
2022
EXPERIENCES AND EFFECTS OF FLIPPED LEARNING ON FASHION, TEXTILES AND CLOTHING EDUCATION: A SYSTEMATIC LITERATURE REVIEW
G Marinensi, M Di Lallo
INTED2022 Proceedings, 2539-2546, 2022
2022
Fostering Motivation to Learn Through Gamification: Understanding the Impact of Different Kinds of Rewards on Learner Motivation
G Marinensi, B Botte
Handbook of Research on the Influence and Effectiveness of Gamification in …, 2022
2022
FLIPPED CLASSROOM: Reinvent Your Teaching Practice. With teaching cases, exercises, and implementation hacks
B Tacer, T Nagy, G Marinensi, R Senden
STEP Institute, Ljubljana, Slovenia, 2021
2021
The role of narrative in educational gamification. Findings from a case study
G Marinensi, MR Carbonell
QTimes - webmagazine 4 (Anno XIII), 200-214, 2021
2021
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