Serious Games for Mobile Devices: the InTouch Project Case Study. A Imbellone, B Botte, CM Medaglia International Journal of Serious Games 2 (1), 2015 | 26 | 2015 |
Serious Games between simulation and game. A proposal of taxonomy B Botte, C Botte, M Sponsiello Journal of e-Learning and Knowledge Society 5 (2), 11-21, 2009 | 21 | 2009 |
Motivation in gamification: constructing a correlation between gamification achievements and self-determination theory B Botte, S Bakkes, R Veltkamp Games and Learning Alliance: 9th International Conference, GALA 2020, Laval …, 2020 | 19 | 2020 |
Serious Games tra simulazione e gioco. Una proposta di tassonomia B Botte, C Matera, M Sponsiello Journal of e-Learning and Knowledge Society-Italian Version (until 2012) 5 (2), 2009 | 4 | 2009 |
An Empirical Study on the Ludic and Narrative Components in Mobile Game-Based Learning A Imbellone, B Botte, CM Medaglia Proceedings of the Seventh International Conference on Mobile, Hybrid, and …, 2015 | 3 | 2015 |
The ludic and narrative components in game based learning: a classroom training experience B Botte, A Imbellone, G Marinensi, CM Medaglia European Conference on Games Based Learning, 82, 2015 | 2 | 2015 |
HIGHER EDUCATION STUDENTS’ PERCEPTION OF THEIR LEARNING OUTCOMES: VALIDATION OF A MEASUREMENT SCALE B Botte, G Marinensi, F Musella 16th International Technology, Education and Development Conference, 8613-8620, 2022 | 1 | 2022 |
Motivation through gamification: A Self-Determination Theory perspective for the design of an adaptive reward system B Botte, H Aarts, SCJ Bakkes, RC Veltkamp, S Barbosa, C Lampe, ... CHI'22: Proceedings of the 2022 CHI Conference on Human Factors in Computing …, 2022 | 1 | 2022 |
INTOUCH: AN INNOVATIVE M-LEARNING KIT TO IMPROVE NON-ROUTINE SKILLS B Botte, G Marinensi, CM Medaglia, T Putz EDULEARN12 Proceedings, 3152-3158, 2012 | 1 | 2012 |
A taxonomy and a proposal for a classification of serious games S Barca, B Botte, G Marinensi, C Matera, CM Medaglia Handbook of Research on Serious Games as Educational, Business and Research …, 2012 | 1 | 2012 |
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY G Marinensi, B Botte, S Biancifiori, N Caballero INTED2024 Proceedings, 4300-4300, 2024 | | 2024 |
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES B Botte, G Marinensi, V Malakuczi, W Vitaletti INTED2024 Proceedings, 4338-4345, 2024 | | 2024 |
Adopting gamification as a strategy to support students’ motivation in Higher Education: the teachers’ role G Marinensi, M di Lallo, B Botte ECOLHE 1, 2023 | | 2023 |
An intersectional study on student learning outcome perceptions F Musella, G Marinensi, B Botte INTED2023 Proceedings, 3213-3213, 2023 | | 2023 |
IO1 e-Campus Case Study Report B Botte, S Capogna, MC De Angelis, F Greco, G Marinensi, F Musella | | 2022 |
Gamification in higher education: a self-determination theory perspective on the reward system M Marinensi, Giada, Botte, Brunella, & Romero Carbonell Quaderni Di Comunità -Persone, Educazione e Welfare Nella Società 5.0, 81-110, 2022 | | 2022 |
Fostering Motivation to Learn Through Gamification: Understanding the Impact of Different Kinds of Rewards on Learner Motivation G Marinensi, B Botte Handbook of Research on the Influence and Effectiveness of Gamification in …, 2022 | | 2022 |
A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personality Types in HEIs B Botte, CM Medaglia HCI International 2020-Posters: 22nd International Conference, HCII 2020 …, 2020 | | 2020 |
Applying game-based learning principles to the design of a Massive Open Online Course (MOOC): the TECLO project approach A Imbellone, G Marinensi, C Medaglia Proceedings of the 1st Ibero-American Conference of Future Learning …, 2015 | | 2015 |
The ludic and narrative components in game based learning: a classroom training experience A Imbellone, G Marinensi, C Medaglia Proceedings of the 9th European Conference on Games Based Learning (ECGBL 2015), 2015 | | 2015 |