Engaging students with intellectual disabilities through games based learning and related technologies D Brown, P Standen, M Saridaki, N Shopland, E Roinioti, L Evett, ... Universal Access in Human-Computer Interaction. Applications and Services …, 2013 | 43 | 2013 |
Gamification in tourism: A design framework for the TRIPMENTOR project E Roinioti, E Pandia, M Konstantakis, Y Skarpelos Digital 2 (2), 191-205, 2022 | 16 | 2022 |
Caught in the war against gambling: A critical analysis of law history and policy making in video games in Greece R Elina Journal of Greek Media & Culture 6 (2), 261-278, 2020 | 4 | 2020 |
Engaging students with intellectual disabilities through location based games M Saridaki, C Mourlas, E Roinioti Workshop on Games for Learning, 2013 | 4 | 2013 |
S& Sm ith AH Brown, P Standen, M Saridaki, N Shopland, E Roinioti, LG Evett G: Trans., jf. M y~ o1. 5oc. 舯 (1" 一 89, 1957 | 3 | 1957 |
Turtle heroes: designing a serious game for a VR interactive tunnel A Theodoropoulos, E Roinioti, M Dejonai, Y Aggelakos, G Lepouras International Conference on Games and Learning Alliance, 3-10, 2022 | 2 | 2022 |
Blizzard will soon display your real name: Identity and governance in WoW E Roinioti Philosophy of Computer Games Conference, Athens, Greece, April, 2011 | 2 | 2011 |
Game production in Greece: What we have learnt so far E Roinioti DiGRA ‘22-Proceedings of the 2022 DiGRA international conference, 2022 | 1 | 2022 |
Sociability by design in an alternate reality game: the case of the trail E Roinioti, E Pandia, Y Skarpelos Alternate Reality Games and the Cusp of Digital Gameplay 5, 259, 2017 | 1 | 2017 |
RouteMate, a location based route learning system for users with disabilities: a playful methodological experience in different urban European landscapes M Saridaki, E Roinioti | 1 | 2016 |
Emotions during the Pandemic’s First Wave: The Case of Greek Tweets Y Skarpelos, S Messini, E Roinioti, K Karpouzis, S Kaperonis, ... Digital 4 (1), 126-151, 2024 | | 2024 |
Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games ,Eklund, Gluzman, Jørgensen, Kayali, Roinioti, Pnueli Games and Culture, 2024 | | 2024 |
Thoughts on kitsch and games E Roinioti | | 2023 |
Check for D Anastasios Theodoropoulos¹, E Roinioti, M Dejonai, Y Aggelakos Games and Learning Alliance: 11th International Conference, GALA 2022 …, 2022 | | 2022 |
Exploring Video-Game Production’s Contingency on Live-Streaming Platforms: The Case of Twitch C Papaevangelou, E Roinioti AoIR Selected Papers of Internet Research, 2021 | | 2021 |
Επιθεώρηση Κοινωνικών Ερευνών P Zeri | | 2020 |
Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings A Liapis, GN Yannakakis, M Gentile, M Ninaus Springer Nature, 2019 | | 2019 |
Ψηφιακά Παιχνίδια: Φιλοσοφικές, κοινωνικές και πολιτισμικές αναζητήσεις LA Sageng J.R, Stouraitis E.,Voulgari I, Pandia E., Roinioti E ... | | 2019 |
Planet Dewey: Designing a Hybrid Game to Boost Students’ Information Literacy E Roinioti, E Pandia Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019 | | 2019 |
Ο χώρος στα μαζικά πολυχρηστικά διαδικτυακά παιχνίδια ρόλων (MMORPG): παιχνίδι, κοινωνικότητα, διαμεσολάβηση Ε Ροϊνιώτη Πάντειο Πανεπιστήμιο Κοινωνικών και Πολιτικών Επιστημών. Τμήμα Επικοινωνίας …, 2018 | | 2018 |