Empowerment contributes to exploration behaviour in a creative video game F Brändle, LJ Stocks, JB Tenenbaum, SJ Gershman, E Schulz Nature Human Behaviour 7 (9), 1481-1489, 2023 | 20* | 2023 |
Exploration beyond bandits F Brändle, M Binz, E Schulz The drive for knowledge: The science of human information seeking, 147-168, 2021 | 15 | 2021 |
What are we curious about? F Brändle, CM Wu, E Schulz Trends in Cognitive Sciences 24 (9), 685-687, 2020 | 10 | 2020 |
Using games to understand the mind KR Allen, F Brändle, M Botvinick, J Fan, SJ Gershman, TL Griffiths, ... PsyArXiv, 2023 | 9 | 2023 |
Using games to understand intelligence F Brändle, KR Allen, J Tenenbaum, E Schulz Proceedings of the Annual Meeting of the Cognitive Science Society 43 (43), 2021 | 6 | 2021 |
Relating Objective Complexity, Subjective Complexity and Beauty SS Nath, F Brändle, E Schulz, P Dayan, AA Brielmann PsyArXiv, 2023 | 2 | 2023 |
Learning progress and uncompensated rewards as motivational drivers of engagement F Brändle, CM Wu, E Schulz Conference on Cognitive Computational Neuroscience (CCN 2023), 832-835, 2023 | | 2023 |
Relating Objective Complexity, Subjective Complexity and Beauty in Binary Pixel Patterns SS Nath, F Brändle, E Schulz, P Dayan, A Brielmann | | 2023 |
Learning progress and uncompensated rewards as motivational drivers of engagement C Wu, E Schulz, F Brändle 2023 Conference on Cognitive Computational Neuroscience, 2023 | | 2023 |
Surprise in the brain: Theory and Experiment A Modirshanechi, F Brändle Bernstein 2022 Satellite Workshop: Surprise in the brain: Theory and Experiments, 2022 | | 2022 |
Spatial complexity and intricacy predict subjective complexity SS Nath, F Brändle, E Schulz, P Dayan, A Brielmann The Visual Science of Art Conference (VSAC 2022), 2022 | | 2022 |
Fun as maximizing learnability: Balancing difficulty and prior knowledge F Brändle, CM Wu, E Schulz Proceedings of the Annual Meeting of the Cognitive Science Society 44 (44), 2022 | | 2022 |
Leveling up fun: Learning progress, achievement, and expectations influence enjoyment in video games F Brändle, CM Wu, E Schulz OSF, 0 | | |