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Sukran Karaosmanoglu
Sukran Karaosmanoglu
Human-computer Interaction, Universität Hamburg
Verified email at uni-hamburg.de - Homepage
Title
Cited by
Cited by
Year
A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review
J Hertel, S Karaosmanoglu, S Schmidt, J Bräker, M Semmann, F Steinicke
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2021
432021
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
S Karaosmanoglu, K Rogers, D Wolf, E Rukzio, F Steinicke, LE Nacke
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2021
382021
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia
S Karaosmanoglu, S Rings, L Kruse, C Stein, F Steinicke
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021
232021
Much realistic, such wow! a systematic literature review of realism in digital games
K Rogers, S Karaosmanoglu, M Altmeyer, A Suarez, LE Nacke
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
182022
Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises
L Kruse, S Karaosmanoglu, S Rings, B Ellinger, F Steinicke
Societies 11 (4), 134, 2021
182021
Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults
S Karaosmanoglu, L Kruse, S Rings, F Steinicke
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022
152022
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games
K Rogers, S Karaosmanoglu, D Wolf, F Steinicke, LE Nacke
Frontiers in Virtual Reality 2, 85, 2021
152021
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
L Kruse, S Karaosmanoglu, S Rings, B Ellinger, D Apken, TF Mangana, ...
ICAT-EGVE, 9-18, 2021
122021
Using Exergames to Train Patients with Dementia to Accomplish Daily Routines
S Rings, S Karaosmanoglu, L Kruse, D Apken, T Picker, F Steinicke
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
112020
Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences
L Kruse, S Karaosmanoglu, S Rings, F Steinicke
Proceedings of the 2022 ACM Symposium on Spatial User Interaction, 1-11, 2022
92022
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games. Frontiers in Virtual Reality 2 (2021)
K Rogers, S Karaosmanoglu, D Wolf, F Steinicke, LE Nacke
92021
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
S Cmentowski, S Karaosmanoglu, LE Nacke, F Steinicke, JH Krüger
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
72023
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality
P Sykownik, S Karaosmanoglu, K Emmerich, F Steinicke, M Masuch
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
52023
Corona Beat-Kicking The Sedentary Habit Induced By Prolonged Social Distancing
J Gabel, S Karaosmanoglu, C Mason, S Rings, F Steinicke
2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2021
32021
Spatial visualization of sensor information for automated vehicles
F Yan, S Karaosmanoglu, A Demir, M Baumann
Proceedings of the 11th International Conference on Automotive User …, 2019
32019
Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild
T Schmelter, L Kruse, S Karaosmanoglu, S Rings, F Steinicke, ...
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
22023
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
S Karaosmanoglu, S Cmentowski, LE Nacke, F Steinicke
arXiv preprint arXiv:2403.06776, 2024
12024
Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques
B Dewitz, S Karaosmanoglu, RW Lindeman, F Steinicke
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023
12023
Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game
S Karaosmanoglu, T Schmolzi, F Steinicke
Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023
2023
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
S Cmentowski, S Karaosmanoglu, F Kievelitz, F Steinicke, J Krüger
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 73-103, 2023
2023
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